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1. Cursor bug on TQ 8.45.805617 - in Issues, Workarounds & Localization [original thread]
In windowed mode, the in-game cursor does not display. The system cursor displays instead. As I move the cursor across the window, it shakes up and left, then down and right, and back. The location the cursor indicates is not always what I click...
- by Lemmih AI - at 2014.06.24 23:23:00
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2. Clothing Issue - in Player Features and Ideas Discussion [original thread]
This already exists. The Structure dress (like the one I'm wearing) does not require a bottom. I believe this is also true of some of the longer default outerwear. Obviously, there is a flag on these items to allow this (or a different location id...
- by Lemmih AI - at 2014.06.06 00:31:00
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3. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
Trinkets friend wrote: But what I wasn't intending to do, was what you linked, because the appearance of the nebula change significantly with the distortion as seen through the wormhole colour itself. Which clearly I am not pointing out since ...
- by Lemmih AI - at 2014.05.20 04:16:00
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4. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Nobody has yet given a reason why a ship that cannot be locked when flown well need to also be impossible to scan. Top of the page Kenneth Feld wrote: The one area you certainly can't argue against is sitting on Jita gate ...
- by Lemmih AI - at 2014.05.19 21:15:00
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5. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Honestly, I was really hoping for a third high slot on the Prowler. As you have it now, there's no reason to favor it over the others. At least with three high slots, creative players would have a reason to care about it.
- by Lemmih AI - at 2014.05.18 01:35:00
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6. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
Trinkets friend wrote: I haven't bothered putting up a k-space colour guide, like I really ought to have done already, but suffice to say you can tell if the wormhole goes to Khanid, or The Force or The Citadel, etc. Minmatar regions are all mo...
- by Lemmih AI - at 2014.05.17 06:05:00
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7. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Lemmih AI wrote: 1. Use the "look at" function on the hole 2. Compare to http://i.imgur.com/NdLDTVL.jpg 3. Profit I like that image. Know of wnything else around with a similar theme? Theme being WH identification? Not t...
- by Lemmih AI - at 2014.05.15 21:22:00
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8. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: Any chance of these wormholes having a means of identifying just how far away they go? E.g. a dark red wormhole's exit would be within ~X lightyear radius, whereas a bright blue/white wormhole would exit, far, far, far away. I...
- by Lemmih AI - at 2014.05.15 00:16:00
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9. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
MailDeadDrop wrote: Querns wrote: Has there been any internal discussion about how scaling costs will work in a POS that can be shared? A reminder -- I had an excellent suggestion on how to scale the costs without murdering the server. tl...
- by Lemmih AI - at 2014.05.05 16:15:00
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10. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: X-Large Assembly Array is being renamed Capital Assembly Array to better reflect what it actually does.
Capital Assembly Array is being renamed Supercapital Assembly Array for the same reasons.
That sounds great...
- by Lemmih AI - at 2014.05.05 16:04:00
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11. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Here's an idea for replacing the [Multiple Items], since I'm sure there is concern about allowing free text: Allow the contractor to select a primary item from the items and the contract, and an item category from the other items in the contract. ...
- by Lemmih AI - at 2014.04.30 15:52:00
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12. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Also, right now, once you've sorted the contents of a contract, you cannot return the list to the original order (important for contracts with multiple fitted ships). Worse, this setting is saved and applied to each contract you view. I've seen se...
- by Lemmih AI - at 2014.04.04 04:17:00
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13. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
When we type a recipient's name and there is an exact match, please make it the first search result, or don't search at all.
- by Lemmih AI - at 2014.04.04 01:47:00
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14. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Joanna RB wrote: Does this now mean that an unimproved Minmatar outpost now is totally USELESS compared to the other races unimproved outposts, since its only advantage, the refinery, is now given to all 4 outposts at the same level? I was wo...
- by Lemmih AI - at 2014.03.21 04:44:00
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15. Race/ bloodline change - in EVE General Discussion [original thread]
Indeed, I'm sure many of us chose race and bloodline purely for character appearance, only to have that change later. I think, if easy, some of the consequences of the original choice should remain: the NPC corps that take you in are dependant on...
- by Lemmih AI - at 2014.01.24 06:11:00
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16. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
If there must be warping, require cynos (but disruption due to the cloud prevents lock-on from other systems, or even outside a thousand km or so) as navigational beacons. Anyone within range to see it could warp to it, so the risk of warping is t...
- by Lemmih AI - at 2014.01.16 03:47:00
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17. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Activate please
- by Lemmih AI - at 2013.09.01 03:53:00
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18. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Lemmih AI,56,99,12,15,16,89,76,39,2,53,98,94,84,1
- by Lemmih AI - at 2013.08.02 02:40:00
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19. New Dev Blog: Littlethings4lyfe - in EVE Information Portal [original thread]
The standings change is fail. Now I can't even tell what standings the corp I'm in has. If I want to find the best NPC corps to run missions for, now I apparently have to do a show info individually for every NPC corp in the game . There are plen...
- by Lemmih AI - at 2011.05.21 01:35:00
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20. [Duality] Newbie tutorial - in Test Server Feedback [original thread]
SHIP MOVEMENT The tutorial ends with you stopped. No indication that you should continue to approach the chapel. No indication of what to do once you get within 2km, either. MISSION 1 COMPLETE: Completing the mission Following the instruction...
- by Lemmih AI - at 2011.04.21 04:01:00
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